So I was thinking the other night about Special Weapons and Spec Weap Operators in the game. I wrote up a few pages a few months ago regarding this for Marco, but that was more for a large-scale iteration of the game.
Anyway, I was thinking that perhaps it would be cool if we create more special weapons that can be used by Tactical Commando, Recce Commandos, Assault Commandos, etc. My first thought was that each Commando "type" would have just one dedicated special weapon type, but I don't think that makes sense (why couldn't a Recce Commando use a Plasma Projector? Weapon loadouts are typically mission-specific, after all). Instead, it may be better to have special weapons which may be optimized for certain troop types, but have the options available to all.
Special Weapons (available to Commandos, Recce Commandos, and Assault Commandos)
Plasma Projector (Existing Weapon)
This weapon consists of a hand unit connected to the armour’s back mounted fusion pack. Plasma (super heated water broken down into its component particles) is drawn directly from the power pack into the hand unit. A magnetic field then fires these charged particles in a spray. This wash of plasma has a wide area of fire and does tremendous damage but has limited range. The Plasma Projector is the standard support weapon of the UNE Commandos.
Smart-Bolt Launcher
The Smart-Bolt Launcher is a medium to long-range weapon which consists of a handheld firing device shaped much like a small grenade launcher. Attached to the firing device, however, is a heads-up-display which allows the operator to control the slow-moving wired-guided projectile to its target. This allows Commandos to seek out and attack enemies hiding in cover or around corners.
***In Game Info*** The Smart-Bolt Launcher would likely by used extensively by Recce Commandos as their extra maneuverability allows them to get closer to enemy clusters while remaining out of sight. The bolt is fired like most other basic weapons but can make one turn up to 90 degrees. This allows the firer to hit a target hiding behind a corner, behind other models, or any other object.
Corroder
This weapon consists of a containment tank, hoses, and spraying unit which emits a high-pressure stream of incredibly corrosive liquid. This deadly concoction can melt or corrode even the more hardest of metals or composite materials. Additionally, the liquid has the ability to pool, creating deadly puddles which can prevent enemy units from advancing - at least until the liquid dissipates.
***In Game Info*** The Corroder would likely be used more by Assault Commandos as it is a short range weapon which can destroy obstructions and items which provide cover to enemy units - as well as the enemy units themselves. The weapon can also be used to spray floors to create small pools of the liquid which will damage units on top of them for up to one turn after firing (a token may be used to represent floor tiles covered with the liquid).
What do you guys think?
Hey Charles sounds cool and interesting. I think this would be a great post in Fun Fan Rules. Write up the stats as you seem them and lets share it with other players. Also, as I develop the heroes I am developing there special skills which will add special abilities and weapons. The Three Brothers, for instance, have the Team Work Ability which allows them fire and move past each other without hindrance. I look forward to seeing how you develop the weapons. Plus, here is a quick pic of our next Hero, an Omega Succubot named Wrath.